Related video here (please like the video if you want to see further development of the game!) : 

Tips for success:

Try to get a hydrogen fluoride tower ASAP, it deals consistent acid damage which is needed by wave 5. Just be careful with the placement of it, I recommend close to the track near the enemy spawn. 

Upgrade your atoms before creating compounds; atoms can no longer be upgraded after being part of a compound. 

Added music by: https://pixabay.com/users/nojisuma-23737290/

StatusIn development
PlatformsHTML5, Windows
Rating
Rated 4.0 out of 5 stars
(7 total ratings)
AuthorWunoumenal
GenreStrategy
Made withUnity
TagsTower Defense

Download

Download NowName your own price

Click download now to get access to the following files:

ChemistowerBuildNewDesktop.zip 32 MB

Development log

Comments

Log in with itch.io to leave a comment.

(2 edits)

has anyone gotten past the new enemies that appear at inf. 10? they're super tanky and the only thing that can break their shield seems to be HNO3 if the laser hits for a full second, and by then its quite easy to be overwhelmed

i used H2S, CF4, HNO3 and AsH3 with O2 and H2O support (which deals amazing damage btw - all unshielded enemies die before they turn the second bend)

(+1)

Hydrogen Sulfide best for early and start of infinite up to inf10

(1 edit)

Shield mechanic sucks, I consistently lose to wave 6 because my acid tower (never multiple of them by then) just cannot hit all of the shielded enemies

Edit: Get HCl, otherwise you be dead, I got to Infinite 6 with it.

Great game, but compound choices won't show if the list is too long, as it goes out of the screen boundaries D:

please make older versions available

(1 edit)

Love the game and the mechanics, only problem being the UI disapears at the start of most rounds  making it difficult to actually play it. But other than that its a great game, thanks Wunoumenal!

As far as i can tell these bugs happen mainly on iOS (mobile)

It's on the computers as well.

(1 edit) (+1)

how to counter shielded enemies?
upd. HF did it

HCl is my go to for early-game, and HNO3 for late game (in infinite). HF's hitboxes are just really unreliable and luck-based.

(+1)

i want to like it but when all of the the ui text dispears, it's... tricky to play.

I think the electron cloud collision hitbox could be bigger. Other than that it's a real cool idea, good development thus far. Good luck with the rest of the project!

(+1)

https://docs.google.com/spreadsheets/d/1D1VdlOdNOxRr2RtNircE2l3z5QJlrhioV1Db2I6w...
element/compound statsheet of v2

(+2)

I am writing this comment for all of you. 

This has been a problem since the first version. 

PLEASE FIX PROJECTILE AIM

(+3)

Very cool game, but would be nice if you could sell atoms from your inventory

Yes, this!! I mean I kind of do find the strategizing about inventory space to be quite fun, so if it's togglable I'd love that. When I want to chill with this game, I don't want to be having to plan 90 element rerolls ahead, but if I want to sweat, I kind of want the option to.

if you die and click reset nothing spawns

(+2)

why does oxygen branch have such bad aim

(1 edit) (+1)

Is this how the game should start?

How do I start without anything?

hey the positioning of the inventory is bad at the moment so you need to fullscreen or zoom on the page if you're not seeing it, there will be an update in a few days that addresses these issues though. sorry for the difficulties  

music is fire

i somehow got NH3 by putting Sodium and 3 Hydrogen in my inventory, but not Nitrogen and 3 Hydrogen ??

(+1)

Hi thanks for pointing this out, there are a couple bugged elements but these will be addressed in the update!

(6 edits) (+1)

Strategy (as of 18 feb)


Tips

Shop at the left (click to buy and place it into inventory)

Top left = coins

Inventory: Click the atom and click the position to place atom

Reaction: Click a atom on the field and have the other atoms for the compound in your inventory. Then click the compound 

RIGHT CLICK WHILE PLACING CANCEL PLACEMENT!!!!!!

right click on molecule to delete molecule

Saturation: Maximum amount of molecules


Placement

Place traps at the start  near the edge to maximize the DPS efficiency and reduce trap spread (Cl has a large spread! the traps near the end run out a lot so place it at the start at the left)(If you have traps remember to wait a bit before starting)

Laser has infinite range as long as nothing else exists in its range that causes it to retarget. Place it at mid-end

Place buffs like SiC inside the hexagon. (if possible, between exit and entrance)

Place projectile near start/end, and near buffs. (between exit and entrance too!)

Place stuff near the track PLEASE because after you get to infinity slow projectiles can miss


EARLY GAME (wave 1-4)

Buy: Li, C, H, N

Avoid: Ar, Be, O

(O*: Oxygen compounds with non-oxygen are good, if you can make one than make one! CO is overpowered, it has 5/6/13/1, compared to LiOH 7/7/12/1 but a bit less rare and expensive.)

LiOH, CO, HF, CH4 is VERY powerful for its rarity. it is good for early-game

Pre-place carbon at the start for SiC in the future.



MID GAME (wave 4-inf)

Buy Li!!!!!

SiC and H2O is a god level buffer! Great for mid-late game

(Optional) Place 1 laser to finish off random particles


LATE GAME (wave inf-....)

Buy, place and delete to continue rolling for good atoms.

Spam LiBr (the best tower) if possible, if not you can use these other options:

AsH3, CH4, HF, CO, LiOH etc (Theres a turret stat list in another comment!)

Have 3 buffs (any combination of SiC(best) /SiO2/H2O)

Always stay at 9 saturation! You can buy more to roll for LiBr, buffs and good turrets


Suggestions:

Radioactive material:

- Tempoary, decaying tower! It decays to another atom / require constant feeding of a atom to work

- Microwave! Constantly deal damage in a small AOE

- Instead of towers, deploy a tempoary "Troop" (alpha particle) to fight!  

Carbon-based molecules: Allow stacking carbon and hydrogen to ~C5H12, and upgrade the stats a bit.

Debuff: Towers can debuff like tempoarily decrease particle speed!

Randomness: Towers can shoot randomly OR Towers will always shoot the last particle

Buying space: You can use coins to buy more saturation, but each time you buy a space the price increases


Balancing:

Make projectile speed constant / follows the ball, so towers like Oxygen can hit targets easier

Nerf Lithium/Oxygen compounds like LiBr, MgCO3

"SELL" towers for 50% its original cost by right clicking

Prevent accidentally crafting "BUFF" turrets and wasting all your money and turrets making you fail the game somehow

Range: Show the range of the atom when you are in atom place mode, or show the range of the compound(s) when in atom combine mode

How do you get a coin

(+1)


Cool game but there are some bugs I went through and tested the elements and two of them don't work also AlCl3 I think got activated by some totally different combination of Al and H here is the table I made

values:

AlCl3 9 3 14 4

As2O3 6 10 14 1

AsH3  9 7 13 1

Be2C  6 4 14 2

BeH2  7 4 9  2

Br2  21 2 17 1

CaBr2 22 3 19 5

CaCl2 15 3 19 5

CaF2 14 3 17 5

CH4  10 3 17 1

Cl2  14 2 17 1

CO   5  6 13 1

CO2  5  7 14 1

F2   13 1 13 1

GaAs impossible to get (broken)

GaN   4 9 11 1

HCl  13 2 16 1

HF   12 2 12 1

H2    7 2 8  1

H2O   7 7 9  1

H2S   8 5 9  1

LiBr 18 6 16 1

LiOH  7 7 12 1

MgCO3 7 9 16 1

MgO   6 6 8  1

NaCl 13 4 16 1

NaH   8 4 12 1

NH3 impossible to get (broken)

N2    3 6 11 1

NO2   3 8 11 1

O2    1 7 6  1

O3    2 8 6  1

SeO2  4 8 8  1

SeS2  11 6 8 1

SiC   5 4 13 1

SiO2  4 8 6  1

SO2   4 8 8  1 also here is the image showing that if it weren't broken I could I could have 100%ed the game

(+1)

itch isn't letting me comment

https://docs.google.com/document/d/12Ocr7jR4AKgPUnZH6poMFFb45KOayWvzgccADcvOqN0/...

(+2)
The enemies can no longer even turn the corner. I've reached the summit. I could sit here for hours and never ever lose because the enemies don't gain health or movement speed and the traps replace too quickly for them to pass. I win.

Nice concept! The rules are kind of confusing if you don't watch the YouTube video though... The graphics need some work, and a "Cancel" button for when you click an element and you don't want to place it would be nice.

The elements in your "inventory" could be organized like a deck of cards at the bottom of the screen like Yu-Gi-Oh or those poker games. Or, it could be somewhat like Minecraft's hotbar. (Basically, what I wanna say is that where they're currently at 1. Does not suggest that they're interactable 2. Does not tell you how they're used/what they're there for and 3. Block stuff, but I'm too dumb to properly word that and my brain doesn't function properly at 1:30 am)

There can also be a game menu, so that you aren't directly tossed into the game. On that note, the other waves don't start unless you click a button, so why make Wave 1 an exception?

Instead of making all the combinations available all at once and confusing to the uninitiated (like me), maybe make them collectable over a series of levels? So that they're like skills that a player can choose, then familiarize themselves over the course of a game?

Maybe make an element glow or otherwise indicate that it can be combined?

On a separate note, the game window isn't centered... and as @Iedah pointed out below, the first free tower (Hydrogen) doesn't appear unless you go fullscreen


Wracking my brain, I suddenly remembered another elements game I've played recently (I think it's similar. Don't sue me, sue sleep deprivation.). It's called Fusioneer, if you frequent r/Webgames you might've seen it: http://dreammodule.com/fusioneer

Did you know? Slitherio and Agario can both be found in r/Webgames... ah, the nostalgia...

(+1)

Thank you for all the feedback! I will resume working on this project soon and should have a substantial update in about 2 weeks :] 

(1 edit) (+1)

Update to the game outdated my document. But a really fun concept for a tower defence game.

The starting 1 Hydrogen atom is either missing or I don't know where to click

Hi, the anchoring/resolution scaling on it isn't very good, you probably just need to fullscreen the game to be able to see it. Hope this helps